
KÖK ATLAS
Digital culture platform
A digital culture platform that explores the traces of Turkish culture in Türkiye and around the world through maps, cultural routes, city stories and audio content.
- React Native
- Expo
- TypeScript
I bring graphic design, 3D and software together to build digital experiences, games and creative projects.
Poster series, identity work and typographic experiments.

Remember the numbers. Choose your moves. Reach the target.
Adventure is a 50-level journey where boards grow from 3x3 to 6x6 and operations unlock in turn. Classic is endless — you build a score and try to beat your own record.
Hint, Reveal Area and Undo. Each joker offers a different way forward — when to spend one is up to you.
Turkish and English throughout, with dark, light and system themes. The store copy and artwork were produced in both languages too.



Work where design and code sit at the same desk. Each one taken from idea to release single-handedly.

I am a Graphic Design student with over four years of experience in 3D modeling using Blender. I specialize in game assets, product visualization, and scene design, creating original 3D models for freelance projects with both local and international clients. I am also continuously improving my skills in illustration and typography.
Low poly and high poly models, optimised for game projects.
Scene setup, lighting and rendering for advertising and product work.
Interiors, dioramas and atmospheric scenes.
Posters, typography, identity and editorial work.
A game idea, a brand identity, or a product that needs finishing — a short message is enough. I usually reply within a day or two.